sewer_dungeon
Table of Contents
Sewer Dungeon
The Sewer Dungeon is a dangerous, maze-like sewer complex filled with poisonous creatures, life-draining ghouls, and Mimics disguised as chests.
Preparation
- Antidotes can prevent new Poison applications, but do not prevent Wither, direct damage, Slowness, or life-drain attacks.
- Plan for projectile pressure and creatures that heal themselves at close range.
- Keep enough hotbar space to fight and collect loot under the shared inventory rules.
- Do not assume every chest-shaped object is a normal dungeon treasure chest.
Enemies
Health below is base health and can increase with difficulty.
| Enemy | Base health | Skills and hazards |
|---|---|---|
| Ghoul | 22 | Bites a close target to deal damage and heal itself; spiked attacks add damage and poison. |
| Alghoul | 30 | Stronger close-range damage and healing; its touch adds poison and Slowness. |
| SpikedGhoul | 18 | Fires ranged poison spikes and waves of spikes in multiple directions, including on death. |
| BlackOoze | 20 | Corrosive attacks deal damage, Poison, and Wither. Creates nearby poison pools. |
| Grimlock | 20 | Direct damage and nearby poison pools. |
| Otyugh | 25 | Close-range direct damage. |
| Kobold | 15 | Regular enemy. |
| Kobold Ambusher | 12 | Regular enemy. |
| Chuul | 22 | Briefly applies strong Slowness. |
| Mimic | 30 | Repeated damage and Slowness; its close-range bite also heals it. |
Skill Warnings
- Life drain: Ghoul and Alghoul bites reach targets within 5 blocks. Red particles and sounds accompany damage and self-healing. Keep your distance when possible to avoid feeding their recovery.
- Spikes: red projectile trails mark incoming spikes. Move out of their paths, and remain alert after killing a SpikedGhoul because its death can trigger a wave.
- Poison pools: moss-like patches mark nearby poison hazards. Treat the area as a warning, not ordinary safe terrain.
- Mixed debuffs: Antidote does not block BlackOoze's Wither, Alghoul's slowing touch, or the Chuul's slow.
Mimic Chests
A Mimic chest is a chest-looking trap, separate from the ordinary treasure chests described on Provisions and Treasure Chests.
- Damaging the chest can release a Mimic after briefly debuffing nearby players.
- Interacting can trigger blindness, Slowness, and an armor-ignoring attack for 50% of your current health, then release the Mimic.
- The Mimic's bleed attack deals ten 2-damage pulses, while its close-range bite also heals it.
A Skeleton Key or Antidote does not disarm a Mimic. Its direct damage, bleed sequence, and slows are not Poison effects. These hazards are distinct from an ordinary chest's unkeyed poison trap.
Related Pages
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