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sewer_dungeon

Sewer Dungeon

The Sewer Dungeon is a dangerous, maze-like sewer complex filled with poisonous creatures, life-draining ghouls, and Mimics disguised as chests.

Preparation

  • Antidotes can prevent new Poison applications, but do not prevent Wither, direct damage, Slowness, or life-drain attacks.
  • Plan for projectile pressure and creatures that heal themselves at close range.
  • Keep enough hotbar space to fight and collect loot under the shared inventory rules.
  • Do not assume every chest-shaped object is a normal dungeon treasure chest.

Enemies

Health below is base health and can increase with difficulty.

Enemy Base health Skills and hazards
Ghoul 22 Bites a close target to deal damage and heal itself; spiked attacks add damage and poison.
Alghoul 30 Stronger close-range damage and healing; its touch adds poison and Slowness.
SpikedGhoul 18 Fires ranged poison spikes and waves of spikes in multiple directions, including on death.
BlackOoze 20 Corrosive attacks deal damage, Poison, and Wither. Creates nearby poison pools.
Grimlock 20 Direct damage and nearby poison pools.
Otyugh 25 Close-range direct damage.
Kobold 15 Regular enemy.
Kobold Ambusher 12 Regular enemy.
Chuul 22 Briefly applies strong Slowness.
Mimic 30 Repeated damage and Slowness; its close-range bite also heals it.

Skill Warnings

  • Life drain: Ghoul and Alghoul bites reach targets within 5 blocks. Red particles and sounds accompany damage and self-healing. Keep your distance when possible to avoid feeding their recovery.
  • Spikes: red projectile trails mark incoming spikes. Move out of their paths, and remain alert after killing a SpikedGhoul because its death can trigger a wave.
  • Poison pools: moss-like patches mark nearby poison hazards. Treat the area as a warning, not ordinary safe terrain.
  • Mixed debuffs: Antidote does not block BlackOoze's Wither, Alghoul's slowing touch, or the Chuul's slow.

Mimic Chests

A Mimic chest is a chest-looking trap, separate from the ordinary treasure chests described on Provisions and Treasure Chests.

  • Damaging the chest can release a Mimic after briefly debuffing nearby players.
  • Interacting can trigger blindness, Slowness, and an armor-ignoring attack for 50% of your current health, then release the Mimic.
  • The Mimic's bleed attack deals ten 2-damage pulses, while its close-range bite also heals it.

A Skeleton Key or Antidote does not disarm a Mimic. Its direct damage, bleed sequence, and slows are not Poison effects. These hazards are distinct from an ordinary chest's unkeyed poison trap.

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