Table of Contents
Dungeon Loot, Heirlooms, and Inventory
Dungeon treasure is not ordinary Minecraft storage loot. While in its dungeon-loot form, it must stay in the hotbar, uses an item-specific stack limit, and is redeemed when you leave the dungeon world. Your nine hotbar slots are a shared budget for combat access, provisions, and treasure.
Inventory Rules
- Dungeon loot cannot be banked in the main inventory, offhand, chests, or backpacks to bypass the limit.
- Different treasures stack to different amounts; do not assume the vanilla maximum of 64. Gold Coins, for example, stack to 75, while a Puzzling Trapezohedron occupies a slot by itself.
- The restriction concerns dungeon-loot items. Normal armor and ordinary consumables are not turned into dungeon loot by entering.
- Converted Skeleton Keys also consume hotbar space. Antidotes are ordinary consumables and can use the main inventory.
- Leave space before opening a chest; more drops are not useful if you cannot choose and collect them before leaving.
Money Treasure
These are custom dungeon items, even where their names resemble vanilla items. Values below are the unboosted, full-clear payout per item. Full-stack value is the per-item value multiplied by the stack limit; it is not a guaranteed drop quantity. Fleeing reduces money payout to 20%, and active loot bonuses can increase redemption.
| Treasure | Value each | Stack limit | Full-stack value |
|---|---|---|---|
| Gold Coin | $10 | 75 | $750 |
| Citrine | $50 | 10 | $500 |
| Jade | $75 | 10 | $750 |
| Onyx | $100 | 10 | $1,000 |
| Emerald | $200 | 5 | $1,000 |
| Sapphire | $250 | 5 | $1,250 |
| Ruby | $350 | 5 | $1,750 |
| Minor Antique | $100 | 20 | $2,000 |
| Major Antique | $225 | 5 | $1,125 |
| Puzzling Trapezohedron | $1,500 | 1 | $1,500 |
| Emerald Gold Ring | $150 | 10 | $1,500 |
| Sapphire Gold Ring | $200 | 10 | $2,000 |
| Ruby Gold Ring | $225 | 10 | $2,250 |
| Diamond Gold Ring | $250 | 10 | $2,500 |
Choosing What to Keep
Compare the value of the actual stack, not just the item's color or value each. A full stack of Minor Antiques is worth $2,000, more than one $1,500 Puzzling Trapezohedron. But two Minor Antiques are worth only $200; keeping them in hope of filling the stack is a different decision.
Useful questions when the hotbar fills:
- Can the new drop join a stack you already carry?
- Which existing stack has the lowest actual money value?
- Is an heirloom or material needed for your next trade more useful than cash?
- Are you about to spend a key and free a slot, or do you still need it for a later chest?
- Are you likely to finish, or should you compare rewards at the fleeing rate instead?
Heirlooms
Heirlooms are item rewards, not money treasure. Their dungeon-loot forms redeem into ordinary heirloom items, which can be exchanged for equipment or converted into other heirloom types.
| Heirloom | Stack limit inside the dungeon | After redemption |
|---|---|---|
| Bust | 6 | Bust heirloom item |
| Portrait | 3 | Portrait heirloom item |
| Crest | 12 | Crest heirloom item |
| Battle Standard | 6 | Battle Standard heirloom item |
The redeemed heirloom items stack to 64. That does not expand their carrying capacity during the run: dungeon limits apply until redemption. Heirlooms are kept as items, not automatically sold for cash.
Heirloom Exchanges
After /warp crates, look for the Adventurer's Guild just behind the crate area; the Heirloom and dungeon-material traders are upstairs on its second floor.
At the Heirloom Trader, exchange one heirloom type for another:
| Give | Receive |
|---|---|
| 1 Bust | 4 Crests |
| 1 Crest | 4 Battle Standards |
| 1 Battle Standard | 2 Portraits |
| 1 Portrait | 2 Busts |
On a full clear, valid heirloom loot redeems as items. If you flee, each reward unit has a 20% survival chance, so three Portraits might yield none, one, or more; do not plan as though exactly one fifth of every stack is preserved. Loot bonuses can also modify item-reward quantities.
Dungeon Materials
Dungeon-specific materials also redeem into items rather than cash. Each listed material has a dungeon stack limit of 4.
| Dungeon | Materials |
|---|---|
| Fire | Hellstone Bar; Fireproof Cloth |
| Ruins | Venom Vial; Ancient Feather |
| Blood | Blood Sigil; Sect Token |
| Pirate | Cursed Coin |
Some materials require higher dungeon tiers. Cursed Coin is a material reward despite its name, unlike the money-paying Gold Coin.
Redemption and Loss
Valid money treasure is redeemed automatically on leaving the dungeon world. A recorded clear grants full payout; leaving without it pays 20%. Item rewards use the same clear/escape distinction, but fleeing is resolved by chance per reward unit rather than fractional items. Unused in-dungeon provisions are not cashed out.
Loot left behind is not included in redemption. Use the normal exit rather than relying on death or disconnecting to preserve treasure. See Dungeons for the exit warning.
