Table of Contents
Ruins Dungeon
The Ruins Dungeon is Ravensburg's introductory dungeon. It combines venomous insects with undead guardians, ending in an encounter with the Seeker, its Bull mount, and summoned Seeker Birds. Easier than Fire does not mean safe without preparation.
Finding and Preparing
Find the entrance in an overgrown stair-pyramid temple on Ravensburg's eastern side, near the river, with access through a stairwell at the top. The Ruins quest route leads toward the Ruined Temple from the Wild Gate or Suspension Bridge; follow your quest directions.
- Bring Antidotes and food. Drink before exposure and watch the expiry warning.
- Bring a Skeleton Key budget for chests, and reserve hotbar space for loot.
- Prepare for both melee insects and ranged guardians; poison immunity does not prevent their direct damage or slows.
Insects and Guardians
Health below is base health and can increase with difficulty.
| Enemy | Base health | Skills and hazards |
|---|---|---|
| Bug | 5 | Poisonous attacks. On death, can inflict nearby Slowness, blindness, Weakness, and Hunger. |
| Bug Soldier | 10 | Poisonous attacks; can summon Bugs on death. Below half health, can leap and deal heavy area damage after a delay. |
| Queen Bug | 100 | Summons Bug Soldiers during combat and sometimes on death. Applies nearby poison when damaged and on death. |
| Ruins Archer | 20 | Poison arrows; charged shots add a visible charge-up, higher damage, and strong Slowness. |
| Ruins Guard | 20 | Switches between sword-and-shield and bow stances; applies poison on melee attacks. |
Death can still be dangerous. Killing an insect can produce debuffs or more enemies. Do not stand on a Queen Bug's position or rush a chest simply because the first wave has died. The Queen Bug is a strong encounter in the insect set; the dungeon's end boss is the Seeker, not the Queen Bug.
The Bug Soldier's leap follow-up deals 20 damage to players within 3 blocks. Treat a wounded soldier as an area threat rather than assuming low remaining health makes it harmless.
The Seeker Encounter
| Enemy | Base health | Role and skills |
|---|---|---|
| The Seeker | 125 | Rides a Bull and calls Seeker Birds to join the fight. |
| Bull | 60 | Melee mount. Its ram grants a burst of speed and increased damage, with smoke and red particles as cues. |
| Seeker Bird | 15 | Summoned ranged attacker that looks like a bat. Acid Spit fires a short-range green projectile that deals direct damage. |
The Seeker's bird call announces the summon and brings in four birds in two pairs. The ability has a 60-second cooldown, but does not follow an exact repeating schedule. Birds add pressure while the mount closes into melee range.
The Bull takes 25% of normal projectile damage; the Seeker takes 75%. Ranged attacks are therefore reduced against them, especially the mount. Choose your approach around that resistance and the risk of standing in melee range.
Acid Spit deals direct damage, not Poison. Antidote does not block it.
Practical Approach
During the fight:
- Keep Antidote active during the insect and guardian sections, but still dodge charged arrows and leap areas.
- Spread enough to avoid sharing an insect's death effect or leap blast.
- Respond to the bird-call warning by tracking the new birds instead of tunneling on the boss.
- Give the Bull space when its speed/damage burst appears; consider a melee opening only when you can manage that pressure.
- Wait for dungeon-clear feedback before leaving for full rewards.
Treasure
Venom Vials and Ancient Feathers are Ruins material rewards, available at different minimum tiers and with a dungeon stack limit of 4. Money treasure and heirlooms follow the shared loot and inventory rules.
