factory_bootstrap
Table of Contents
Factory Bootstrap Guide
This guide is for players who want to stop crafting one recipe at a time and start building a workshop that can actually support Slimefun progression. The goal is not a perfect endgame base. The goal is a first factory that can reliably make your next machines, alloys, power parts, and upgrades without feeling like every craft starts from zero.
Phase 1: Build the first workshop
- Place an Enhanced Crafting Table first. It unlocks an enormous share of the tech tree.
- Keep a compact room with nearby furnaces, storage, and your first manual processing stations from Basic Machines.
- Resist the temptation to spread every machine across your base. Early Slimefun feels much better when your common crafting chain is in one place.
Phase 2: Stop thinking in single recipes
- Start stockpiling recurring materials instead of crafting them only when a recipe demands them.
- Keep separate chests for:
- raw ores and mined inputs
- refined metals and alloys
- carbon and compressed materials
- tech parts such as wires, motors, batteries, and circuit pieces
- If you keep rebuilding the same intermediates every session, that material belongs in your factory stockpile.
Phase 3: Establish the first power line
- Build a small grid around an Energy Regulator.
- Start simple with a Coal Generator or Solar Generator.
- Add Energy Connectors to route power, then some Energy Capacitors if you want a small buffer.
- Use a Multimeter to see whether your network is actually keeping up.
- One stable generator feeding a few machines is better than a sprawling grid that constantly browns out.
Phase 4: Automate the repeat offenders
- Your first electric machines should target the steps you repeat most often, not the fanciest machine on the page.
- Good first candidates are powered smelting, pressing, carbon processing, and alloy production.
- In practice, that usually means looking at pages like Electric Furnace, Electric Press, Carbon Press, and Electric Smeltery as your factory grows.
- A factory becomes useful the moment it saves you from rebuilding the same ingredient chain by hand.
Phase 5: Expand by lanes, not chaos
- Once power is stable, give your workshop simple lanes:
- one lane for ore, dust, and ingot processing
- one lane for carbon and compression
- one lane for tech parts and machine components
- Keep inputs, machines, and outputs physically close.
- This makes later expansion much easier, even before you automate transport.
A good first factory checklist
- A central Enhanced Crafting Table
- Reliable starter power from Energy and Electricity
- At least one powered smelting or processing machine
- A stock chest for alloys and shared components
- Space reserved for future expansion instead of rebuilding the room every upgrade
When to scale up
- Expand when:
- you keep running out of the same intermediate parts
- your manual alloy or compression steps are the slowest part of every project
- your generator can already support more than one or two machines
- At that point, start reading Machine Modules and plan for more structured automation later.
See also
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