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alloys_and_core_tech

Alloys and Core Tech

Many Slimefun factories do not fail because the player lacks one specific machine. They stall because the player keeps running out of the same shared intermediates: metals, alloys, carbon products, wires, motors, batteries, and circuit-style parts.

The real bottleneck is usually intermediates

  • Big recipes are often built out of the same families of parts again and again.
  • If you only craft those parts on demand, every new machine feels expensive and slow.
  • If you batch them in advance, progression becomes much smoother.

The four material families to respect

Family Why it matters Example uses
Base metals and dusts The foundation for nearly every tech branch. Machine frames, alloys, wires, plates, and upgrades
Alloys Where many mid-game power and machine recipes begin to spike in cost. Better machines, advanced components, stronger armor and tools
Carbon and compressed materials A recurring requirement for upgraded tech and energy parts. Pressing, machine parts, advanced crafting
Core tech components The reusable “factory guts” of many recipes. Batteries, motors, panels, coils, circuit boards, and similar parts

What to batch early

  • Common ingots and dusts you touch constantly
  • Carbon, compressed carbon, and other pressed intermediates
  • The component chain behind power parts: wires, motors, batteries, and panels
  • The alloys that keep appearing in new machine recipes

Signs a part belongs in permanent stock

  • You used it in three different machine recipes recently
  • You hate rebuilding the same sub-recipes every session
  • It blocks progress more often than the final machine itself
  • You start saying “I only need one more motor, battery, or coil” every time you craft

A practical alloy mindset

  • Treat alloy production as a service line, not a one-off craft.
  • Keep a chest or shelf specifically for refined alloys and advanced metal parts.
  • When a new machine unlocks, craft extra if its ingredients are likely to appear again.
  • If your manual smeltery or press steps are the slowest part of the chain, that is your signal to upgrade into electric processing.

Core tech progression

  • Early on, the Enhanced Crafting Table is the center of everything.
  • After that, your factory usually grows around the recurring tech parts that feed power and automation.
  • Once those shared parts are easy to make, pages like Energy and Electricity stop feeling overwhelming because you already own the component pipeline they expect.

Good supporting upgrades

Factory rule of thumb

  • Do not ask “Can I craft this machine once?”
  • Ask “Can my base keep making the parts that machine represents?”
  • If the answer is no, your next upgrade is probably not another end product. It is a better intermediate line.

See also

alloys_and_core_tech.txt · Last modified: by 127.0.0.1