The Sewer Dungeon is a dangerous, maze-like sewer complex filled with poisonous creatures, life-draining ghouls, and Mimics disguised as chests.
Health below is base health and can increase with difficulty.
| Enemy | Base health | Skills and hazards |
|---|---|---|
| Ghoul | 22 | Bites a close target to deal damage and heal itself; spiked attacks add damage and poison. |
| Alghoul | 30 | Stronger close-range damage and healing; its touch adds poison and Slowness. |
| SpikedGhoul | 18 | Fires ranged poison spikes and waves of spikes in multiple directions, including on death. |
| BlackOoze | 20 | Corrosive attacks deal damage, Poison, and Wither. Creates nearby poison pools. |
| Grimlock | 20 | Direct damage and nearby poison pools. |
| Otyugh | 25 | Close-range direct damage. |
| Kobold | 15 | Regular enemy. |
| Kobold Ambusher | 12 | Regular enemy. |
| Chuul | 22 | Briefly applies strong Slowness. |
| Mimic | 30 | Repeated damage and Slowness; its close-range bite also heals it. |
A Mimic chest is a chest-looking trap, separate from the ordinary treasure chests described on Provisions and Treasure Chests.
A Skeleton Key or Antidote does not disarm a Mimic. Its direct damage, bleed sequence, and slows are not Poison effects. These hazards are distinct from an ordinary chest's unkeyed poison trap.