The dungeon system takes its preparation-and-loot approach from Darkest Dungeon. Its currently documented provisions are Skeleton Keys and Antidotes: keys improve chest claims, while Antidotes protect against new poison applications. Neither replaces suitable gear or attention to enemy skills.
Skeleton Keys have two forms: the provision bought outside the dungeon and the in-dungeon key. Bringing the provision through an active dungeon entrance converts it into the dungeon form, which must stay in the hotbar and stacks to 4.
For an ordinary dungeon treasure chest:
A key does not bypass the room-clear lock. It is spent only on a fresh, eligible chest claim. The two halves of a double chest are one claim, not two independently lootable chests.
You can force an eligible treasure chest without a key, but risk losing its contents:
| Chance | Outcome |
|---|---|
| 25% | A trap applies Poison VI for 10 seconds; no chest loot is awarded. |
| 25% | A hidden mechanism destroys the valuables; no chest loot is awarded. |
| 50% | The chest gives ordinary treasure, with fewer loot rolls than a keyed opening. |
The claim is used before this roll. A trap or destroyed valuables does not leave the same chest available for a second attempt with a key. Antidote can prevent the poison effect, but cannot undo the failed claim or recover the missing loot.
| Chest size | Keyed loot rounds | Successful unkeyed loot rounds |
|---|---|---|
| Single chest | 4 | 2 |
| Double chest | 10 | 5 |
Each round is a loot roll, not a guaranteed number of items. Keys give access to enhanced rewards as well as more rolls. A chest can be claimed only once per run; re-clicking does not generate another reward.
Unused in-dungeon keys disappear during exit redemption and are not converted into money. Bring enough for your plan, but do not treat leftover keys as cash treasure.
Antidotes are ordinary consumables and can be carried in the main inventory. Drink one before a poison attack or risky chest attempt.
Antidote does not prevent direct attack damage, Wither, Slowness, blindness, knockback, or every effect with a poison-themed name. For example, a projectile called acid spit may simply deal direct damage. Read the encounter guide rather than assuming every green effect is covered.
The Antidote recipe uses the Enhanced Crafting Table:
| Slot row | Left | Center | Right |
|---|---|---|---|
| Top | Empty | Azure Bluet | Empty |
| Middle | Fermented Spider Eye | Spider Eye | Fermented Spider Eye |
| Bottom | Empty | Sunflower | Empty |
The Supplies Trader sells one Antidote for $275 and one Skeleton Key provision for $500. Selected traders also offer heirloom or ingredient exchanges. Check the trader and Slimefun Guide for available trades.