Table of Contents

Alloys and Core Tech

Many Slimefun factories do not fail because the player lacks one specific machine. They stall because the player keeps running out of the same shared intermediates: metals, alloys, carbon products, wires, motors, batteries, and circuit-style parts.

The real bottleneck is usually intermediates

The four material families to respect

Family Why it matters Example uses
Base metals and dusts The foundation for nearly every tech branch. Machine frames, alloys, wires, plates, and upgrades
Alloys Where many mid-game power and machine recipes begin to spike in cost. Better machines, advanced components, stronger armor and tools
Carbon and compressed materials A recurring requirement for upgraded tech and energy parts. Pressing, machine parts, advanced crafting
Core tech components The reusable “factory guts” of many recipes. Batteries, motors, panels, coils, circuit boards, and similar parts

What to batch early

Signs a part belongs in permanent stock

A practical alloy mindset

Core tech progression

Good supporting upgrades

Factory rule of thumb

See also