The Pirate Dungeon pits you against jungle creatures, cursed sailors, and pirates before a multi-stage captain battle that moves from Mad Captain Forky to Captain Redbeard.
Health below is base health and can increase with difficulty.
| Enemy | Base health | Skills and hazards |
|---|---|---|
| Lost Sailor | 100 | Short-range slash with a sweep sound. |
| Poisonous Frog | 40 | Close-range Poison or Nausea attacks also throw the player. |
| Ancient Worm | 30 | Burrows when wounded, leaving dirt/sound cues, then erupts with nearby damage and displacement. |
| Jungle Spider | 100 | Cobweb projectile applies Slowness. |
| Jungle Cave Spider | 100 | Its projectile applies Poison rather than the ordinary Jungle Spider's slow. |
| Cursed Spearman | 100 | Visible spear projectile with high direct damage and knockback. |
| Cursed Archer | 100 | Projectile attack with a ranged weapon sound. |
| Pirate Guard | 350 | Strong melee attacks with particle and sound cues. |
| Pirate | 100 | Two close-range slashes and a lunge toward distant targets. |
| Undead Pirate | 100 | Uses the pirate attack sequence; also summoned by the Dark Nymph. |
| Undead Quartermaster | 100 | Throws assorted object projectiles that deal damage and knock the target away/upward. |
| Pirate Lord | 250 | Announces a pull followed by a heavy sweep; its greed curse applies a strong slow. |
| Dark Nymph | 400 | Summons four Undead Pirates, initially stays still, and changes movement as summons die. Fires soul missiles at selected players. |
| Mermaid of Lagoon Island | 100 | Distance-based Slowness, Darkness, and Weakness; can briefly stun with a message. |
Mad Captain Forky starts at 1,000 base health. His attack set changes as his health falls.
| Phase | What happens | Visible cues |
|---|---|---|
| Opening | Cutlass combat, pirate summons, leap/lunge slash attacks. | Blue slash shapes and the captain's leaps. |
| Pull and multi-slash phase | Undead Pirate summons, a pull beam toward a far player, and multi-slash movement. | Cloud/beacon-like beam effects and the no-escape callout. |
| Renewed melee | Faster melee movement and continued pressure. | The change in movement and continued melee attacks. |
| Lifesteal phase | Returns toward his starting position and uses an aura/beam sequence that can drain player health and heal him. | Expanding detection rings, soul/electric-spark beams, and sounds. |
| Transition | Becomes damage-immune and performs a soul-tornado/levitation sequence, then summons Captain Redbeard. | The stopped combat movement, tornado effects, and dialogue. |
Forky's transition is not the end of the battle. Stay ready for Captain Redbeard rather than treating the tornado sequence as a victory.
Captain Redbeard starts at 1,200 base health and replaces Forky as the fight continues.
| Phase | What happens | Visible cues and hazards |
|---|---|---|
| Swordfighting | Multi-hit melee sequence with lunges and knockback. | Crit/sweep effects and weapon sounds; remaining in range exposes you to follow-ups. |
| Barrels | Throws explosive barrels toward selected players. | Smoking/flaming fuse; nearby blast damage and knockback when struck. The explosion can also damage the captain. |
| Wind and compass | A wind sequence with temporary invulnerability, slowing/knockback effects, then a compass-guided teleport strike. | Wind rings, fog and sounds, followed by compass direction callouts and a teleport hit. |
| Rum | Throws lingering bottles and creates normal or fire rum pools. | Pools slow nearby players and can spread ignition. They also remove Resistance, Fire Resistance, and Regeneration. |
Move out of lit barrel and rum-pool areas, avoid beam/slash paths, and use transition cues to reposition. Do not rely on Fire Resistance remaining active inside rum pools. Phase timings depend on the fight's progress, not a fixed stopwatch rotation.
Cursed Coin is a Pirate material reward available from tier 2, with a dungeon stack limit of 4. Despite its name, it redeems into a material item rather than automatically paying money. Other treasure follows the shared loot rules.