Table of Contents
Player Shops
Summary
Player shops let players sell stocked items from chests for a price they choose. This page covers player-owned shops; for the separate server-run /shop signs at Spawn, see Server Shops. For NPC traders at /warp shops, see NPC Shops.
Creating a Shop
- Put items of one type in a chest.
- Run
/setprice <price>and replace<price>with your price for one item. - Open the chest to apply the price. Run
/setpricewithout a price to cancel a pending price change.
A shop needs a price and stock of one item type. Empty shops or mixed stock cannot sell items; restock with the same item type to keep sales available.
Buying Items
- Left-click a shop to see its item, price, and available stock.
- Click the shop's chat message or punch the shop twice to start a purchase.
- Enter a whole-number quantity in chat, or run
/psbuy <quantity>after selecting the shop. - Complete the purchase within 20 blocks of the shop and have enough money for the requested quantity.
- Purchased items are dropped at your location; pick them up.
Price Options
The price is for one item. Use /setprice 0 to set the seller's price to $0; buyers may still pay tax if the item has a reference price. Use /setprice -1 to disable the shop. Set a new price and open the chest to reopen it.
Taxes and Minimum Prices
The values below are tax references, not enforced selling prices. For an active shop priced below an item's reference, tax per item is one quarter of the difference; the buyer's total can still be below the reference. At or above the reference, this tax is $0. The seller receives the price they set.
| Item | Tax reference | Example seller-set price | Tax per item | Buyer total per item |
|---|---|---|---|---|
| Copper Dust | $10.00 | $8.00 | $0.50 | $8.50 |
| Iron Ingot | $12.50 | $12.50 | $0.00 | $12.50 |
| Steel Ingot | $30.00 | $20.00 | $2.50 | $22.50 |
| Reinforced Alloy Ingot | $100.00 | $80.00 | $5.00 | $85.00 |
Items with no listed reference have no tax from this rule. The shop's buyer prompt shows the tax-inclusive price per item.
Sales
Sale earnings are deposited automatically to the shop owner; there is no separate collection command.
