auto_anvil
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| auto_anvil [2025/06/17 12:48] – created admin | auto_anvil [2026/04/12 19:08] (current) – external edit 127.0.0.1 | ||
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| - | # Auto Anvil | + | ====== |
| - | The Auto Anvil is an [[energy_and_electricity# | + | The Auto Anvil is an electric machine that repairs damaged gear automatically. It is especially useful once your Slimefun |
| - | ## Obtaining | + | ===== How to use it ===== |
| - | The Auto Anvil can be crafted in an [[Enhanced Crafting Table]]. | + | - Connect the machine to a working |
| + | - Put the damaged item in one input slot. | ||
| + | - Put the correct repair material in the other input slot. | ||
| + | - Wait for the repair cycle to finish, then collect the result from the output. | ||
| - | ## Usage | + | ===== Default repair behavior ===== |
| - | The Auto Anvil must be placed in range of an [[Energy Regulator]], | + | * Most vanilla tools, weapons, and armor use their normal vanilla repair ingredient. |
| + | * Tridents use a nautilus shell. | ||
| + | * Many Slimefun items use Duct Tape, while some define their own special repair material. You can see the repair material required by pacing an item in the Auto Anvil and hovering over the middle slot. | ||
| + | * Each cycle repairs about 10% of an item's base durability. | ||
| + | * Very damaged gear may need several repair materials before it is fully restored. | ||
| - | ## Tiers | + | ===== Useful notes ===== |
| - | | Tier | Speed | Buffer | Usage | | + | * If an item is only partially repaired by one cycle, the machine can continue repairing it as long as you keep feeding it more repair material. |
| - | | Auto Anvil | 1x | 0J | 128W | | + | * Keep the output clear. A full output area stops the machine. |
| - | | Auto Anvil Mk.II | 5x | 0J | 1KW | | + | * [[machine_modules|Machine Modules]] let the Auto Anvil use Speed Modules only. Efficiency, Productivity, |
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