Table of Contents

Dungeon Loot, Heirlooms, and Inventory

Dungeon treasure is not ordinary Minecraft storage loot. While in its dungeon-loot form, it must stay in the hotbar, uses an item-specific stack limit, and is redeemed when you leave the dungeon world. Your nine hotbar slots are a shared budget for combat access, provisions, and treasure.

Inventory Rules

Money Treasure

These are custom dungeon items, even where their names resemble vanilla items. Values below are the unboosted, full-clear payout per item. Full-stack value is the per-item value multiplied by the stack limit; it is not a guaranteed drop quantity. Fleeing reduces money payout to 20%, and active loot bonuses can increase redemption.

Treasure Value each Stack limit Full-stack value
Gold Coin $10 75 $750
Citrine $50 10 $500
Jade $75 10 $750
Onyx $100 10 $1,000
Emerald $200 5 $1,000
Sapphire $250 5 $1,250
Ruby $350 5 $1,750
Minor Antique $100 20 $2,000
Major Antique $225 5 $1,125
Puzzling Trapezohedron $1,500 1 $1,500
Emerald Gold Ring $150 10 $1,500
Sapphire Gold Ring $200 10 $2,000
Ruby Gold Ring $225 10 $2,250
Diamond Gold Ring $250 10 $2,500

Choosing What to Keep

Compare the value of the actual stack, not just the item's color or value each. A full stack of Minor Antiques is worth $2,000, more than one $1,500 Puzzling Trapezohedron. But two Minor Antiques are worth only $200; keeping them in hope of filling the stack is a different decision.

Useful questions when the hotbar fills:

Heirlooms

Heirlooms are item rewards, not money treasure. Their dungeon-loot forms redeem into ordinary heirloom items, which can be exchanged for equipment or converted into other heirloom types.

Heirloom Stack limit inside the dungeon After redemption
Bust 6 Bust heirloom item
Portrait 3 Portrait heirloom item
Crest 12 Crest heirloom item
Battle Standard 6 Battle Standard heirloom item

The redeemed heirloom items stack to 64. That does not expand their carrying capacity during the run: dungeon limits apply until redemption. Heirlooms are kept as items, not automatically sold for cash.

Heirloom Exchanges

After /warp crates, look for the Adventurer's Guild just behind the crate area; the Heirloom and dungeon-material traders are upstairs on its second floor.

At the Heirloom Trader, exchange one heirloom type for another:

Give Receive
1 Bust 4 Crests
1 Crest 4 Battle Standards
1 Battle Standard 2 Portraits
1 Portrait 2 Busts

On a full clear, valid heirloom loot redeems as items. If you flee, each reward unit has a 20% survival chance, so three Portraits might yield none, one, or more; do not plan as though exactly one fifth of every stack is preserved. Loot bonuses can also modify item-reward quantities.

Dungeon Materials

Dungeon-specific materials also redeem into items rather than cash. Each listed material has a dungeon stack limit of 4.

Dungeon Materials
Fire Hellstone Bar; Fireproof Cloth
Ruins Venom Vial; Ancient Feather
Blood Blood Sigil; Sect Token
Pirate Cursed Coin

Some materials require higher dungeon tiers. Cursed Coin is a material reward despite its name, unlike the money-paying Gold Coin.

Redemption and Loss

Valid money treasure is redeemed automatically on leaving the dungeon world. A recorded clear grants full payout; leaving without it pays 20%. Item rewards use the same clear/escape distinction, but fleeing is resolved by chance per reward unit rather than fractional items. Unused in-dungeon provisions are not cashed out.

Loot left behind is not included in redemption. Use the normal exit rather than relying on death or disconnecting to preserve treasure. See Dungeons for the exit warning.