====== Sewer Dungeon ====== The **Sewer Dungeon** is a dangerous, maze-like sewer complex filled with poisonous creatures, life-draining ghouls, and Mimics disguised as chests. ===== Preparation ===== * [[dungeon_provisions|Antidotes]] can prevent new Poison applications, but do not prevent Wither, direct damage, Slowness, or life-drain attacks. * Plan for projectile pressure and creatures that heal themselves at close range. * Keep enough hotbar space to fight and collect loot under the shared [[dungeon_loot|inventory rules]]. * Do not assume every chest-shaped object is a normal dungeon treasure chest. ===== Enemies ===== Health below is base health and can increase with difficulty. ^ Enemy ^ Base health ^ Skills and hazards ^ | Ghoul | 22 | Bites a close target to deal damage and heal itself; spiked attacks add damage and poison. | | Alghoul | 30 | Stronger close-range damage and healing; its touch adds poison and Slowness. | | SpikedGhoul | 18 | Fires ranged poison spikes and waves of spikes in multiple directions, including on death. | | BlackOoze | 20 | Corrosive attacks deal damage, Poison, and Wither. Creates nearby poison pools. | | Grimlock | 20 | Direct damage and nearby poison pools. | | Otyugh | 25 | Close-range direct damage. | | Kobold | 15 | Regular enemy. | | Kobold Ambusher | 12 | Regular enemy. | | Chuul | 22 | Briefly applies strong Slowness. | | Mimic | 30 | Repeated damage and Slowness; its close-range bite also heals it. | ===== Skill Warnings ===== * **Life drain:** Ghoul and Alghoul bites reach targets within 5 blocks. Red particles and sounds accompany damage and self-healing. Keep your distance when possible to avoid feeding their recovery. * **Spikes:** red projectile trails mark incoming spikes. Move out of their paths, and remain alert after killing a SpikedGhoul because its death can trigger a wave. * **Poison pools:** moss-like patches mark nearby poison hazards. Treat the area as a warning, not ordinary safe terrain. * **Mixed debuffs:** Antidote does not block BlackOoze's Wither, Alghoul's slowing touch, or the Chuul's slow. ===== Mimic Chests ===== A Mimic chest is a chest-looking trap, separate from the ordinary treasure chests described on [[dungeon_provisions|Provisions and Treasure Chests]]. * Damaging the chest can release a Mimic after briefly debuffing nearby players. * Interacting can trigger blindness, Slowness, and an armor-ignoring attack for **50% of your current health**, then release the Mimic. * The Mimic's bleed attack deals ten 2-damage pulses, while its close-range bite also heals it. **A Skeleton Key or Antidote does not disarm a Mimic.** Its direct damage, bleed sequence, and slows are not Poison effects. These hazards are distinct from an ordinary chest's unkeyed poison trap. ===== Related Pages ===== * [[dungeons|Dungeons]] * [[dungeon_provisions|Provisions and Treasure Chests]] * [[dungeon_loot|Loot, Heirlooms, and Inventory]] * [[ruins_dungeon|Ruins Dungeon]]