====== Factory Bootstrap Guide ====== This guide is for players who want to stop crafting one recipe at a time and start building a workshop that can actually support Slimefun progression. The goal is not a perfect endgame base. The goal is a first factory that can reliably make your next machines, alloys, power parts, and upgrades without feeling like every craft starts from zero. ===== Phase 1: Build the first workshop ===== - Place an [[enhanced_crafting_table|Enhanced Crafting Table]] first. It unlocks an enormous share of the tech tree. - Keep a compact room with nearby furnaces, storage, and your first manual processing stations from [[basic_machines|Basic Machines]]. - Resist the temptation to spread every machine across your base. Early Slimefun feels much better when your common crafting chain is in one place. ===== Phase 2: Stop thinking in single recipes ===== * Start stockpiling recurring materials instead of crafting them only when a recipe demands them. * Keep separate chests for: * raw ores and mined inputs * refined metals and alloys * carbon and compressed materials * tech parts such as wires, motors, batteries, and circuit pieces * If you keep rebuilding the same intermediates every session, that material belongs in your factory stockpile. ===== Phase 3: Establish the first power line ===== - Build a small grid around an [[energy_regulator|Energy Regulator]]. - Start simple with a [[coal_generator|Coal Generator]] or [[solar_generator|Solar Generator]]. - Add [[energy_connectors|Energy Connectors]] to route power, then some [[energy_capacitors|Energy Capacitors]] if you want a small buffer. - Use a [[multimeter|Multimeter]] to see whether your network is actually keeping up. - One stable generator feeding a few machines is better than a sprawling grid that constantly browns out. ===== Phase 4: Automate the repeat offenders ===== - Your first electric machines should target the steps you repeat most often, not the fanciest machine on the page. - Good first candidates are powered smelting, pressing, carbon processing, and alloy production. - In practice, that usually means looking at pages like [[electric_furnace|Electric Furnace]], [[electric_press|Electric Press]], [[carbon_press|Carbon Press]], and [[electric_smeltery|Electric Smeltery]] as your factory grows. - A factory becomes useful the moment it saves you from rebuilding the same ingredient chain by hand. ===== Phase 5: Expand by lanes, not chaos ===== * Once power is stable, give your workshop simple lanes: * one lane for ore, dust, and ingot processing * one lane for carbon and compression * one lane for tech parts and machine components * Keep inputs, machines, and outputs physically close. * This makes later expansion much easier, even before you automate transport. ===== A good first factory checklist ===== - A central [[enhanced_crafting_table|Enhanced Crafting Table]] - Reliable starter power from [[energy_and_electricity|Energy and Electricity]] - At least one powered smelting or processing machine - A stock chest for alloys and shared components - Space reserved for future expansion instead of rebuilding the room every upgrade ===== When to scale up ===== * Expand when: * you keep running out of the same intermediate parts * your manual alloy or compression steps are the slowest part of every project * your generator can already support more than one or two machines * At that point, start reading [[machine_modules|Machine Modules]] and plan for more structured automation later. ===== See also ===== * [[alloys_and_core_tech|Alloys and Core Tech]] * [[basic_machines|Basic Machines]] * [[energy_and_electricity|Energy and Electricity]]