====== Dungeon Loot, Heirlooms, and Inventory ====== Dungeon treasure is not ordinary Minecraft storage loot. While in its dungeon-loot form, it must stay in the **hotbar**, uses an item-specific stack limit, and is redeemed when you leave the dungeon world. Your nine hotbar slots are a shared budget for combat access, provisions, and treasure. ===== Inventory Rules ===== * Dungeon loot cannot be banked in the main inventory, offhand, chests, or backpacks to bypass the limit. * Different treasures stack to different amounts; do not assume the vanilla maximum of 64. Gold Coins, for example, stack to 75, while a Puzzling Trapezohedron occupies a slot by itself. * The restriction concerns dungeon-loot items. Normal armor and ordinary consumables are not turned into dungeon loot by entering. * Converted [[dungeon_provisions|Skeleton Keys]] also consume hotbar space. Antidotes are ordinary consumables and can use the main inventory. * Leave space before opening a chest; more drops are not useful if you cannot choose and collect them before leaving. ===== Money Treasure ===== These are **custom dungeon items**, even where their names resemble vanilla items. Values below are the unboosted, full-clear payout per item. Full-stack value is the per-item value multiplied by the stack limit; it is not a guaranteed drop quantity. Fleeing reduces money payout to 20%, and active loot bonuses can increase redemption. ^ Treasure ^ Value each ^ Stack limit ^ Full-stack value ^ | Gold Coin | $10 | 75 | $750 | | Citrine | $50 | 10 | $500 | | Jade | $75 | 10 | $750 | | Onyx | $100 | 10 | $1,000 | | Emerald | $200 | 5 | $1,000 | | Sapphire | $250 | 5 | $1,250 | | Ruby | $350 | 5 | $1,750 | | Minor Antique | $100 | 20 | $2,000 | | Major Antique | $225 | 5 | $1,125 | | Puzzling Trapezohedron | $1,500 | 1 | $1,500 | | Emerald Gold Ring | $150 | 10 | $1,500 | | Sapphire Gold Ring | $200 | 10 | $2,000 | | Ruby Gold Ring | $225 | 10 | $2,250 | | Diamond Gold Ring | $250 | 10 | $2,500 | ===== Choosing What to Keep ===== Compare the value of the **actual stack**, not just the item's color or value each. A full stack of Minor Antiques is worth $2,000, more than one $1,500 Puzzling Trapezohedron. But two Minor Antiques are worth only $200; keeping them in hope of filling the stack is a different decision. Useful questions when the hotbar fills: - Can the new drop join a stack you already carry? - Which existing stack has the lowest actual money value? - Is an heirloom or material needed for your next trade more useful than cash? - Are you about to spend a key and free a slot, or do you still need it for a later chest? - Are you likely to finish, or should you compare rewards at the fleeing rate instead? ===== Heirlooms ===== Heirlooms are **item rewards**, not money treasure. Their dungeon-loot forms redeem into ordinary heirloom items, which can be exchanged for equipment or converted into other heirloom types. ^ Heirloom ^ Stack limit inside the dungeon ^ After redemption ^ | Bust | 6 | Bust heirloom item | | Portrait | 3 | Portrait heirloom item | | Crest | 12 | Crest heirloom item | | Battle Standard | 6 | Battle Standard heirloom item | The redeemed heirloom items stack to **64**. That does not expand their carrying capacity during the run: dungeon limits apply until redemption. **Heirlooms are kept as items, not automatically sold for cash.** ===== Heirloom Exchanges ===== After ''/warp crates'', look for the Adventurer's Guild just behind the crate area; the Heirloom and dungeon-material traders are upstairs on its second floor. At the Heirloom Trader, exchange one heirloom type for another: ^ Give ^ Receive ^ | 1 Bust | 4 Crests | | 1 Crest | 4 Battle Standards | | 1 Battle Standard | 2 Portraits | | 1 Portrait | 2 Busts | On a full clear, valid heirloom loot redeems as items. If you flee, each reward unit has a 20% survival chance, so three Portraits might yield none, one, or more; do not plan as though exactly one fifth of every stack is preserved. Loot bonuses can also modify item-reward quantities. ===== Dungeon Materials ===== Dungeon-specific materials also redeem into items rather than cash. Each listed material has a dungeon stack limit of **4**. ^ Dungeon ^ Materials ^ | Fire | Hellstone Bar; Fireproof Cloth | | Ruins | Venom Vial; Ancient Feather | | Blood | Blood Sigil; Sect Token | | Pirate | Cursed Coin | Some materials require higher dungeon tiers. **Cursed Coin is a material reward despite its name**, unlike the money-paying Gold Coin. ===== Redemption and Loss ===== Valid money treasure is redeemed automatically on leaving the dungeon world. A recorded clear grants full payout; leaving without it pays 20%. Item rewards use the same clear/escape distinction, but fleeing is resolved by chance per reward unit rather than fractional items. Unused in-dungeon provisions are not cashed out. Loot left behind is not included in redemption. Use the normal exit rather than relying on death or disconnecting to preserve treasure. See [[dungeons|Dungeons]] for the exit warning. ===== Related Pages ===== * [[dungeons|Dungeons]] * [[dungeon_provisions|Provisions and Treasure Chests]] * [[home|Wiki Home]]