====== Alloys and Core Tech ====== Many Slimefun factories do not fail because the player lacks one specific machine. They stall because the player keeps running out of the same shared intermediates: metals, alloys, carbon products, wires, motors, batteries, and circuit-style parts. ===== The real bottleneck is usually intermediates ===== * Big recipes are often built out of the same families of parts again and again. * If you only craft those parts on demand, every new machine feels expensive and slow. * If you batch them in advance, progression becomes much smoother. ===== The four material families to respect ===== ^ Family ^ Why it matters ^ Example uses ^ | Base metals and dusts | The foundation for nearly every tech branch. | Machine frames, alloys, wires, plates, and upgrades | | Alloys | Where many mid-game power and machine recipes begin to spike in cost. | Better machines, advanced components, stronger armor and tools | | Carbon and compressed materials | A recurring requirement for upgraded tech and energy parts. | Pressing, machine parts, advanced crafting | | Core tech components | The reusable "factory guts" of many recipes. | Batteries, motors, panels, coils, circuit boards, and similar parts | ===== What to batch early ===== - Common ingots and dusts you touch constantly - Carbon, compressed carbon, and other pressed intermediates - The component chain behind power parts: wires, motors, batteries, and panels - The alloys that keep appearing in new machine recipes ===== Signs a part belongs in permanent stock ===== * You used it in three different machine recipes recently * You hate rebuilding the same sub-recipes every session * It blocks progress more often than the final machine itself * You start saying "I only need one more motor, battery, or coil" every time you craft ===== A practical alloy mindset ===== - Treat alloy production as a service line, not a one-off craft. - Keep a chest or shelf specifically for refined alloys and advanced metal parts. - When a new machine unlocks, craft extra if its ingredients are likely to appear again. - If your manual smeltery or press steps are the slowest part of the chain, that is your signal to upgrade into electric processing. ===== Core tech progression ===== - Early on, the [[enhanced_crafting_table|Enhanced Crafting Table]] is the center of everything. - After that, your factory usually grows around the recurring tech parts that feed power and automation. - Once those shared parts are easy to make, pages like [[energy_and_electricity|Energy and Electricity]] stop feeling overwhelming because you already own the component pipeline they expect. ===== Good supporting upgrades ===== * [[carbon_press|Carbon Press]] for recurring carbon compression * [[electric_press|Electric Press]] for repeated compression work * [[electric_smeltery|Electric Smeltery]] once alloy production starts dominating your crafting time * [[charging_bench|Charging Bench]] once rechargeable tools and gear enter your normal loop ===== Factory rule of thumb ===== * Do not ask "Can I craft this machine once?" * Ask "Can my base keep making the parts that machine represents?" * If the answer is no, your next upgrade is probably not another end product. It is a better intermediate line. ===== See also ===== * [[factory_bootstrap|Factory Bootstrap Guide]] * [[basic_machines|Basic Machines]] * [[energy_and_electricity|Energy and Electricity]]